Some collected quotes on video games and real life. By Ran Prieur and maybe some others…
— “I think the reason people like difficulty in games more than in real life, is that games are more densely and consistently rewarding. ” — Ran Prieur 8/7/2013 Blog
— Future w/ Virtual Reality and Augmented Intelligence, etc: “The key question is: Can you have the experience of going into a computer and coming back?” — Ran Prieur, http://www.ranprieur.com/essays/machines.html
— “Although we all realize that monotony is boring, almost every form of industrial work- banking, accounting, mass-producing, service- is monotonous, and most people are paid for simply putting up with monotony.” — Alan Watts
— Escaping vs Expanding: “Fifty years ago, how many kids emerged from books with tools that they used to change the world or their place in it? And how many do so now with video games?”
— “In a good society, usefulness and pleasure are one: every necessary activity is something that people find intrinsically meaningful and enjoyable, and everything people feel like doing feeds the whole system. When a society begins to depend on tasks that nobody feels like doing, it needs to fill the work motivation gap with extrinsic motivators: usually social pressure, physical threats, and rewards of money and status.”
— Rain Prieur http://www.ranprieur.com/essays/unfin-tech.html
— “… what we need is Sim Fall, a game with honest simulations of the ecological costs of technologies, the inefficiency of central control, human malaise, and other reasons that every empire falls. Most important, we need something that no strategy game has ever had: all increase must be reversible. Buildings, roads, and military units decay over time, and have to be maintained or rebuilt at great expense.” March 17-19 2007
— “…humans have two contradictory desires. We want to feel like we’re valuable people living good lives, which itself is a massive and difficult subject. A good place to start is the famous video, The surprising truth about what motivates us. The other thing we want is for life to be easy, but there is a trade-off between a good life and an easy life.
This conflict comes into clearer focus as more work is automated. Do you want a machine where you push a button and food comes out, or do you want the challenge and personal empowerment of growing and preparing food with your own hands? This was not an issue in preindustrial civilization, when work was done by slaves and peasants. The lower classes suffered, but not from existential angst, and the elite felt important because they were ruling actual humans. Now there is a growing class of people who have no political power but are served by machines.
If the tech system can adapt to resource exhaustion, we might emerge into a high-tech utopia/dystopia, in which it’s easy to be comfortable but difficult to be happy. Social class will no longer be about power or even standard of living, but valuable activity. The upper class will hold the few important jobs that still require humans. The middle class will be hobbyists, practicing difficult skills that are not necessary for society. And the lower class will be content to consume entertainment.” — Ran Prieur, 11/28/2012
— Jane McGonigal: The game that can give you 10 extra years of life
“Reality is broken, says Jane McGonigal, and we need to make it work more like a game.”